Testing Push & Pull Designs
Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull
Share and support
Teaching Table · Plan outline
Set out your lesson
A reviewed step-by-step guide is not available yet. This is an outline from the plan, not a fully authored guide.
“If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?”
Full guide and materials
- Activity. Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull
What to notice. Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal • Analyse results to determine if the design works as intended • Suggest modifications based on the data to improve the design's performance
Compare teaching approaches
Teaching approaches
Gakuva’s recommended starting approach is selected. You can still compare every option.
1 approach
If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?
Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull
Family records and proof options
Keep a record of your learning
Save photos, notes, and attendance. Export a proof packet for compliance or portfolio reviews.
Learning resources
Reviewed external links that reinforce this concept. They do not replace Gakuva’s teaching approach.
No reviewed resources for this concept yet.
The teaching approach above still stands. Curated practice links will appear here as the shelf fills.
Check understanding
- Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal
- Analyse results to determine if the design works as intended
- Suggest modifications based on the data to improve the design's performance
“If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?”
Curriculum record
- Type
- Procedural
- Subject
- Science
- Domain
- Forces & Motion
- Age range
- Ages 5–6
Standards