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ScienceForces & MotionAges 5–6

Testing Push & Pull Designs

Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull

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“If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?”

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  1. Activity. Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull

What to notice. Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal • Analyse results to determine if the design works as intended • Suggest modifications based on the data to improve the design's performance

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If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?

Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull

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  • Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal
  • Analyse results to determine if the design works as intended
  • Suggest modifications based on the data to improve the design's performance
“If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?”

Curriculum record

Type
Procedural
Subject
Science
Domain
Forces & Motion
Age range
Ages 5–6

Standards

ngss-k5:K-PS2-2