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MathematicsMathematical ThinkingAges 5–6

Making Sense of Problems

Make sense of a problem by identifying what is being asked, choosing concrete objects or pictures to represent the situation, and explaining a pathway to the solution

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Teaching Table

Set out your lesson

Say what the question asks, represent it, then check the answer against the story.

Activity

Can discuss the supplied example in an accessible mode; adapt directions without supplying the target answer.

Policy

Check the learner can follow the model with support before moving on. Source prerequisite ordering is not learner mastery; return to prerequisite work when needed.

Use large counters or drawn marks; read stories aloud without suggesting the operation. Open S first, G together, then T alone; put S and G away before T. Keys stay adult-only. No purchase or printing is required; an unavailable physical observation remains pending, not passed.

Materials are ready in each step. Use them on screen or print just the current step. Put teaching examples aside before the learner tries.

What this lesson covers and its limits

These are bounded opportunities, not learner attainment. Partial and blocked source requirements remain so.

  • partial: Make sense of a problem by identifying what is being asked, choosing concrete objects or pictures to represent the situation, and explaining a pathway to the solution

    One missing-addend story and two models; broad independent problem-solving persistence not established.

  • partial: When given a word problem within 10, explain what the problem is asking before attempting to solve

    One missing-addend story and two models; broad independent problem-solving persistence not established.

  • partial: Choose objects, fingers, or drawings to represent a problem situation

    One missing-addend story and two models; broad independent problem-solving persistence not established.

  • partial: After finding an answer, check it makes sense (e.g. re-count objects to verify a total)

    One missing-addend story and two models; broad independent problem-solving persistence not established.

  • partial: When {{name}} gets a maths problem they don't immediately know how to solve, do they stop and think about what the question is asking — maybe drawing a picture — before diving in?

    One missing-addend story and two models; broad independent problem-solving persistence not established.

  • One missing-addend story and two models; broad independent problem-solving persistence not established.

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Teaching approaches

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1 approach

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Say what the question asks, represent it, then check the answer against the story.

Say what the question asks, represent it, then check the answer against the story.

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Learning resources

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Check understanding

  • When given a word problem within 10, explain what the problem is asking before attempting to solve
  • Choose objects, fingers, or drawings to represent a problem situation
  • After finding an answer, check it makes sense (e.g. re-count objects to verify a total)
“When your child gets a maths problem they don't immediately know how to solve, do they stop and think about what the question is asking — maybe drawing a picture — before diving in?”

Curriculum record

Type
Meta
Subject
Mathematics
Domain
Mathematical Thinking
Age range
Ages 5–6