Testing Push & Pull Designs
Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull
Teaching approaches
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1 approach
If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?
Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull
Learning resources
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Check understanding
- Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal
- Analyse results to determine if the design works as intended
- Suggest modifications based on the data to improve the design's performance
“If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?”
Curriculum record
- Type
- Procedural
- Subject
- Science
- Domain
- Forces & Motion
- Age range
- Ages 5–6
Standards