Curriculum

Explore all 1,590 open curriculum concepts.

Advanced filters
ScienceForces & MotionAges 5–6

Testing Push & Pull Designs

Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull

Teaching approaches

Gakuva’s recommended starting approach is selected. You can still compare every option.

1 approach

Selected Default Gakuva

If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?

Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull

Learning resources

Reviewed external links that reinforce this concept. They do not replace Gakuva’s teaching approach.

No reviewed resources for this concept yet.

The teaching approach above still stands. Curated practice links — and later lock-ranked options — will appear here as the shelf fills.

Explore the learning path

1 before · 0 after

Loading map…

This concept

Testing Push & Pull DesignsProcedural concept

Next

No next concept

Check understanding

  • Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal
  • Analyse results to determine if the design works as intended
  • Suggest modifications based on the data to improve the design's performance
“If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?”

Curriculum record

Type
Procedural
Subject
Science
Domain
Forces & Motion
Age range
Ages 5–6

Standards

ngss-k5:K-PS2-2