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ComputingArtificial IntelligenceAges 5–7

Computers in Everyday Life

Identifying computers in everyday life — not just laptops but phones, tablets, smart speakers, traffic lights, washing machines; what makes something a computer

Teaching approaches

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1 approach

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A computer is a device that takes input, follows instructions, and produces output. Computers appear in more places than laptops and phones.

Take a 10-minute computer hunt around the home. Identify devices that process information and record each device’s input, action, and output.

Learning resources

Reviewed external links that reinforce this concept. They do not replace Gakuva’s teaching approach.

Practice link — not the full lesson CS Unplugged

Kidbots

Supplemental discussion starter: programs run in everyday devices, not only laptops. After reading the intro, walk the home or classroom and list devices that follow instructions.

Proof: Save a parent-written list of at least four everyday devices the learner identified as computers or instruction-followers, with one reason each.

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Before

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This concept

Computers in Everyday LifeConceptual concept

Check understanding

  • Point out at least five everyday objects that contain computers
  • Explain what all computers have in common (they follow instructions and process information)
  • Sort a set of objects into 'contains a computer' and 'does not contain a computer'
“Could your child look around your home and point out at least five things that have a computer inside them, including ones that don't look like traditional computers?”

Curriculum record

Type
Conceptual
Subject
Computing
Domain
Artificial Intelligence
Age range
Ages 5–7