Curriculum

Explore all 1,590 open curriculum concepts.

Advanced filters
ComputingArtificial IntelligenceAges 7–9

AI in Computer Games

How computer game characters 'decide' what to do; simple rule-based AI vs learning AI; NPCs, difficulty adjustment; AI as the opponent in chess or board games

Teaching approaches

Gakuva’s recommended starting approach is selected. You can still compare every option.

1 approach

Selected Default Gakuva

When your child plays a video game against the computer, could they explain how the game's characters 'decide' what to do?

How computer game characters 'decide' what to do; simple rule-based AI vs learning AI; NPCs, difficulty adjustment; AI as the opponent in chess or board games

Learning resources

Reviewed external links that reinforce this concept. They do not replace Gakuva’s teaching approach.

No reviewed resources for this concept yet.

The teaching approach above still stands. Curated practice links — and later lock-ranked options — will appear here as the shelf fills.

Explore the learning path

2 before · 0 after

Loading map…

This concept

AI in Computer GamesConceptual concept

Next

No next concept

Check understanding

  • Explain how a computer opponent in a game decides its moves
  • Describe the difference between a game character that follows fixed rules and one that learns from the player
  • Give an example of AI making a game more fun (adjusting difficulty, generating levels)
“When your child plays a video game against the computer, could they explain how the game's characters 'decide' what to do?”

Curriculum record

Type
Conceptual
Subject
Computing
Domain
Artificial Intelligence
Age range
Ages 7–9