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ComputingDigital SystemsAges 10–12

Inside a computer

Investigate the main internal components of common digital systems — processor (CPU), memory (RAM), storage, circuit board, battery or power supply and wireless adaptor — and explain the function of each

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Inside a computer means practising the idea at the table with a simple screen-free or sandbox check. We will demo once, then your child tries.

Materials: Device photo cards or a labeled computer sketch; Sticky notes for part names. 1. Say the goal of Inside a computer in plain words once. 2. Adult points to one part (input/output/storage/processor) and names its job. 3. Child labels three parts and says the job of each in plain words. 4. Fresh check: one fresh part-and-job match. Record and stop. Done: three correct labels with a job sentence each. Proof: parent note of examples and results. Stop: End after the fresh check; keep optional challenge for another day.

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Inside a computer practice

Practice key ideas from Inside a computer.

Free · no login · no ads · Practice answers and completion are not saved. Parent observation remains the lesson record.

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Code.org · Practice link — not the full lesson

Computer Science for Ages 5 to 11

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Before you open · source notes

Computer Science for Ages 5 to 11 supports Inside a computer. An adult previews and guides; this is a learning page, not a scored quiz.

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Before you open

Ask the learner one fact they learned and one question they still have.

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Source, access and review notes

Public Code.org page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this URL. Opening the link does not save practice or assess mastery. An adult should preview and guide the learner.

Code.org. “Computer Science for Ages 5 to 11.” External page; Gakuva does not copy, host, embed, or redistribute materials.

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Check understanding

  • Identify the processor, memory, storage and battery in a photo or teardown of a computer, tablet or phone
  • Explain the job of each part using an analogy (e.g. the processor does the work, memory is the desk for things in use, storage is the cupboard for files)
  • Compare two devices' specifications (e.g. storage size and memory) and explain how they affect what each device can do
“Looking at the specs of a new tablet or laptop, could your child explain what the processor, memory and storage each do — and why more storage means more room for photos and games?”

Curriculum record

Type
Conceptual
Subject
Computing
Domain
Digital Systems
Age range
Ages 10–12

Standards

acara-v9:AC9TDI6K01