Hardware and software
Recognise that digital systems are made of hardware (the parts you can touch, such as the screen, buttons and camera) and software (the apps and programs that tell the hardware what to do), and explore a device or app to achieve a simple purpose
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Hardware and software means practising the idea at the table with a simple screen-free or sandbox check. We will demo once, then your child tries.
Materials: Paper command cards (forward, turn, repeat) OR a free visual-blocks editor preview; Pencil. 1. Say the goal of Hardware and software in plain words once. 2. Adult lines up three command cards into a short sequence that reaches a goal. 3. Child builds three short sequences (or edits one) and tests whether the goal is met. 4. Fresh check: one fresh sequence that reaches the goal. Record and stop. Done: three tested sequences with pass/fail noted. Proof: parent note of examples and results. Stop: End after the fresh check; keep optional challenge for another day.
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Start practiceHardware and software practice
Practice key ideas from Hardware and software.
Free · no login · no ads · Practice answers and completion are not saved. Parent observation remains the lesson record.
Learning resources
Extra practice links — they do not replace Gakuva’s teaching approach.
Code.org · Practice link — not the full lesson
Computer Science Fundamentals
Before you open · source notes
Computer Science Fundamentals supports Hardware and software. An adult previews and guides; this is a learning page, not a scored quiz.
Free educational page, no sign-in required for the tested path.
Before you openAsk the learner one fact they learned and one question they still have.
Opening this link does not save learning or assess mastery.
Source, access and review notes
Public Code.org page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this URL. Opening the link does not save practice or assess mastery. An adult should preview and guide the learner.
Code.org. “Computer Science Fundamentals.” External page; Gakuva does not copy, host, embed, or redistribute materials.
Unknown — link only
Check understanding
- Point to two hardware parts of a tablet or computer (e.g. the screen and the camera) and name an app on it as software
- Use a tablet app with adult guidance for a purpose, such as taking a photo of a class pet or playing a counting game
- Say what the device helped them do and which part or app they used
“When your child uses a tablet, can they tell you which parts are hardware they can touch (like the screen or camera) and which are apps — and use one app to do something, like take a photo?”
Curriculum record
- Type
- Conceptual
- Subject
- Computing
- Domain
- Digital Systems
- Age range
- Ages 5–6
Standards